I had planned to implement a weapon system which allowed switching of modes, but realized this would require too many custom animation for the current time constraints.
You can see below a couple of weapon designs.
This allowed for 4 weapon modes, Sword, Pike/Halberd, Scythe and Axe.
For characters, I am hoping to implement a custom player character and main boss enemy. I hope to implement it so that they both use the 'Switchblade' type weapon.
The main playable character would be a Tiger Warrior.
Mood Board:
I have modeled this character up to the point where it is ready for detailing, though I am not sure which program to to use to take it forward, maybe ZBrush.
The main boss would be a Minotaur.
Mood Board:
This is also up to the point where I can take it to ZBrush and detail it.
Future development with the actual level will include improving the graphics and implementing the functions and feature rooms that were not completed, such as the enemy encounters, Puzzles and the Trap rooms.
































