As with the Boss health, the player's Health, Energy and Rage meters were relatively simple to set up, with the widgets set up to be progress bars and bound to the correct variables in the Character Blueprint.
When the character is initialized, the Health and Energy variables are set to maximum and the HUD is displayed to the screen.
And in game:
As stated previously, these HUD elements are good to use when tracking health in pretty much any game type.
Other uses include EXP gain for leveling up, Quest progress, for example if you are required to kill a certain number of enemies, and timers, say counting down to a bomb exploding, or capturing a control point in an FPS.



No comments:
Post a Comment