In certain instances you may want to affect how the camera moves or displays the world. A couple of these effects I have added to my Project are Field of View Zoom and Camera Shake.
These are relatively simple to implement in that they have their own Blueprint nodes to control them.
The Camera Shake required it's own blueprint so that it can be called. This contains all the parameters to manipulate the camera.
Here I have put the Camera Shake node in a Custom Event so that it can be called at any time by other blueprints or anim notifys. There is a variable to control the amount of shake which can be set at the time it is called.
The FOV/Zoom doesn't need a separate Blueprint, but it does need some additional steps. The amount of zoom is being controlled by a Timeline node which feeds directly into the FOV setting in the camera.
These effects are good for depicting events like impacts, or the FOV could be used to show poison or being drunk.
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