Friday, 10 March 2017

Special Attacks

The special attacks are set up in a similar way to the combos, except that they can only be activated at a certain time in each combo. This is controlled by a anim notification in the combo animations.

The special attacks are performed when the correct input is pressed and that the time is right for it to be performed.

Here is some Blueprint code for the special attacks. It is very similar to the combo code, with some additional filters.



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