I was finding that players were needing a health top-pup around half way through the level and just before the boss.
I created a simple health item consisting of 3 intersecting cubes making a healing icon. This has a rotation and a collision capsule.
The code checks if the player needs healing, and will only be collected if their health id below full. When collected the actor destroys itself.
Theres nothing more frustrating than a health pickup that collects when you don't need it!


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