Due to the maze construction of my level, it is required to have a lot of small minion enemies which die in a couple of hits.
I created these enemies based on my main boss, but used the PawnSensing approach to movement.
The smaller enemies only have a little health pool and will only perform melee attacks.
I created a blueprint object which I can place in my level which spawns a set of minion enemies, in a random scatter, and at different sizes, based on how far away the player is.
and in-game:
This saves manually placing hundreds of individual enemies.

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