Friday, 10 March 2017

Simple Minion enemies

Due to the maze construction of my level, it is required to have a lot of small minion enemies which die in a couple of hits.

I created these enemies based on my main boss, but used the PawnSensing approach to movement.


The smaller enemies only have a little health pool and will only perform melee attacks.

I created a blueprint object which I can place in my level which spawns a set of minion enemies, in a random scatter, and at different sizes, based on how far away the player is.


and in-game:


This saves manually placing hundreds of individual enemies.

No comments:

Post a Comment