Friday, 10 March 2017

Controller setup

To make it easier to set up and map my controls, I used the Project Settings > Input screen. This allows you to set a common name for a control input and assign several buttons for various controllers or input methods.


That way, the named inputs can be linked to the blueprint functions and your controls will already be mapped without managing several inputs fer function.

I think this method is actually more efficient on the system as well.

My control scheme was set up as follows:

This screen appears in game to inform the player.

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