Friday, 10 March 2017

Blood effects

To make the project more interesting with more visual feedback to the player, I created and added a couple of features.

First is a blood splatter generator. This is called when the enemies take damage and spawns varying decal projectors to put blood on the floor.


Theres 3 different blood designs, and they spawn in a random radius with differing scale and rotation, meaning they always look different, shown below after killing some enemies:


Then I decided they need some blood splash particles when being hit.

To create this, I took the starter content 'Explosion' particle and deleted everything except the shower of bits. I replaced the particle material with my own created blood droplet.


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